Timeframe
2024 - 24 weeks
Client
School
Tools
Unity, Custom Engine
Role
Prototype, Design
The game was first created on Unity by me, before migrating it to a custom engine using C++.






Takeaways
Building the game required lots of research on the turn-based combat genre. Some crucial aspects are how changing the flow of the battle keeps engagements exciting, and displaying essential UI at different timings to help maintain player focus and agency. I had to apply these concepts while making elements in the game make sense. In the end, the final product was satisfactory and the journey was fulfilling.





